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zbrush3 re-top vid2

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Uploaded by on Jul 5, 2007

zbrush 3 video 2...continues the retopology theme...

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Film & Animation

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Standard YouTube License

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  • none if you stay at zbrush.the real use is if you want to animate your model.you need edge loops and clean topology for it to deform the way you want.

  • retopologizing is used to get a cleaner base mesh.

    with digital sculpting, topology of sculpts can sometimes, more often than not, work 'against' the sculptor.

    for example:

    trying to sculpt an eye from a section that is made up of triangle polygons just wont work good, no matter how many times you subdivide, there will be form seams and artifacts etc.

    thats where retopo comes in, to create a new base mesh, based on the form of the first sculpt but now with a cleaner polygon flow.

  • What is the benefit of retopologizing?

  • great stuff, thanks allot!

  • Hie Hie... Ka plunk.. :)

  • Thats a good question. Normally you would map it after the modeling is complete though. I would export it after retopping then reimport it.

  • Does it take theu UV MAP to the new mesh aswell?

    TNX 4 the tut. :)

  • maaan i have been waiting for some tutorials just like that one since forever and now here you are with the knowledge bock in you please keep em coming RESpecT

  • a solution to the issue you mention at the end is to throw a edit mesh modifier ontop of the stack of your high poly.. select all the edges and turn them invisible..

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