none if you stay at zbrush.the real use is if you want to animate your model.you need edge loops and clean topology for it to deform the way you want.
retopologizing is used to get a cleaner base mesh.
with digital sculpting, topology of sculpts can sometimes, more often than not, work 'against' the sculptor.
for example:
trying to sculpt an eye from a section that is made up of triangle polygons just wont work good, no matter how many times you subdivide, there will be form seams and artifacts etc.
thats where retopo comes in, to create a new base mesh, based on the form of the first sculpt but now with a cleaner polygon flow.
maaan i have been waiting for some tutorials just like that one since forever and now here you are with the knowledge bock in you please keep em coming RESpecT
a solution to the issue you mention at the end is to throw a edit mesh modifier ontop of the stack of your high poly.. select all the edges and turn them invisible..
none if you stay at zbrush.the real use is if you want to animate your model.you need edge loops and clean topology for it to deform the way you want.
nisgia 2 years ago
retopologizing is used to get a cleaner base mesh.
with digital sculpting, topology of sculpts can sometimes, more often than not, work 'against' the sculptor.
for example:
trying to sculpt an eye from a section that is made up of triangle polygons just wont work good, no matter how many times you subdivide, there will be form seams and artifacts etc.
thats where retopo comes in, to create a new base mesh, based on the form of the first sculpt but now with a cleaner polygon flow.
syntaxed2 2 years ago
What is the benefit of retopologizing?
planetdarwin 2 years ago
great stuff, thanks allot!
samimbiatch 3 years ago
Hie Hie... Ka plunk.. :)
Blooper1980 3 years ago
Thats a good question. Normally you would map it after the modeling is complete though. I would export it after retopping then reimport it.
JosephD79 4 years ago
Does it take theu UV MAP to the new mesh aswell?
TNX 4 the tut. :)
Blooper1980 4 years ago
maaan i have been waiting for some tutorials just like that one since forever and now here you are with the knowledge bock in you please keep em coming RESpecT
and000n 4 years ago
a solution to the issue you mention at the end is to throw a edit mesh modifier ontop of the stack of your high poly.. select all the edges and turn them invisible..
00deadangel00 4 years ago