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Pseudo-3D Video Conferencing with a Generic Webcam (Chris Harrison, Scott Hudson) - ISM '08

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Uploaded by on Jan 14, 2009

http://www.chrisharrison.net/projects/3dvideo

When conversing with someone via video conference, you are provided with a virtual window into their space. However, this currently remains both flat and fixed, limiting its immersiveness. Previous research efforts have explored the use of 3D in telecommunication, and show that the additional realism can enrich the video conference experience. However, existing systems require complex sensor and cameras setups that make them infeasible for widespread adoption. We present a method for producing a pseudo-3D experience using only a single generic webcam at each end. This means nearly any computer currently able to video conference can use our technique, making it readily adoptable. Although using comparatively simple techniques, the 3D result is convincing.

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Top Comments

  • The future of videoconferencing: everyone kinda sways around all the time.

  • Sweet tech, good implementation of different projects.

    I would say to the other person "quit movin your damn head already, wiggly bastard"

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All Comments (48)

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  • is it the same effect developed for Nintendo 3ds?

  • @dragonnutds @artifactingreality why are so many of these comments so unimaginative. this is with normal web cams, if there was a dynamic camera that could move, or was ride angle, or had multiple cameras would allow it to appear if the person was actually in the room rather than just being a talking 2D picture.

  • Program PLEASE!

  • hi, good job! where can u send me this paper with the perspective transformation matrix to do homography? i didnt get the paper that explains the transformation matrix points. thnks

  • Virtual shake cam. Just what the world always wanted...

  • cool, but unnecessary, i see no practical use for this, other than to show off to friends.

  • that's quite smart.

    Completely pointless, but smart.

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