Character Design and Modeling for Next-Gen Games

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Uploaded by on Aug 13, 2009

Character Design and Modeling for Next-Gen Games.
Type: Commercial tutorial (not free).
http://www.thegnomonworkshop.com/store/product/544/
Sample clip
In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI®, ZBrush® and Photoshop®. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.

Небольшой отрывок из видео урока Виталия Булгарова.
Создание 3D персонажей, используя Softimage (XSI), ZBrush и Photoshop.

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People & Blogs

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Standard YouTube License

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  • @DyslexiaDoNotHaveI God you're stupid

  • you have n gones in it. thumps down

  • yet it was done this gen T_T so you cant really say next gen

  • just a little question is necessary to make the clothe in the surface of the body I could just make the clothes part of the body already what would be the diferece ty vm

  • @staticenz That's not what he meant. Of course you should think with quads but as he said you can block the general/shape and proportion with planes, add the deatail and when you are satisfied start connecting trying to maintain quads. At that stage I usually encounter triangles and/or but in the end after I connect everything I see clearly where should I add loops to make it all quads. This workflow is much faster and efficient. Try modeling something complex. I mean really complex. You'll see.

  • why are russians so good in 3D?? =D

  • @ryofulance Im gonna tell you this just to warn you of what you may be getting yourself into. mobile games have a very high cost to make with a relatively low margin of return. I looked into starting a company with a couple of my old class mates from college and we decided to make games for psn and xbox live arcade in the future. You may also want to apply for a concept artist job at a console or pc game developer too as well as mobile.

  • i'll probably never model but i still want to work as a concept artist for mobile games and i probaly will be able to provided the bills don't get to big and i'm given enough time. and i'm self tuaght but that shuold not put any one off cause i know people do it.

  • Gnomon does teach anything, they do their modeling a high speeds. If you leaning look at Jason Walsh videos.

  • Nice. Although telling people not to worry about "n-sides or triangles" until the end is what I would consider bad advice. A good modeler thinks about quads from the start of the workflow to the end. It may take more time in the beginning, but as beginners get more experience with constructing, it will become 2nd nature.

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