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How FOV works and what it does

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Uploaded by on Sep 20, 2007

(Note this is applicable to all 3D first person games!)
Watch this in FULL SCREEN please.

This is a video clarifying the differences between different FOV (field of view) ratios in team fortress 2. It is of course applicable to all games.


You'll see how things zoom in with a tighter fov and how it affects your mouse movement and feel.
Hopefully you'll notice the claustrophobic effect of a tight FOV.

I used extra large figures to exaggerate the effects but to make it more apparent what the differences are.

You'll also note the most zoomed in FOV I chose, just how much your eyes will feel 'in front of your head' and also why it might make people sick.

Finally, hopefully once you see this and then stop, look away from your computer and look around your house you'll notice what FOV a human has and how something (kind of) similar to what we have makes things feel more fluent and easier to control. (No really, do it and try to imagine roughly how many degrees your FOV is as a human, I'd guess it's about 150 to 170!)


I actually write most of the stuff I narrated in the text Window but no doubt youtube will shrink the video and the text will not be readable.
You'll be able to see the original here.

http://abrasion.shackspace.com/FOV.WMV

P.S did you know I'm not wearing pants and yes I have a cold, yes I'm Australian, no I don't surf.

  • likes, 21 dislikes

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Uploader Comments (scottylans)

  • Halo 2 my ass quake started it

  • @misdekpkac No, the point is, Halo possibly started the trend of having FOV too low, Quake had a "normal" 90 FOV. Halo was one of the first 75 FOV games. Maybe not explained so well by me.

  • text too small :c

  • @FlyingAce1015 I am narrating the text in the video anyhow.

Top Comments

  • You sell the 360 and buy a PC.

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All Comments (158)

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  • @dylanwohoo fagy? -)

  • @TheSUBGAMER I am chill.

  • @dylanwohoo lol chill fag

  • @TheSUBGAMER Still raging?.

  • @SuckItLily

    I did not know that. I never played Halo 1. I only played it in splitscreen with my bro and I hardly remember it.

  • @QWERTYCommander In Halo CE there was no HEALTH regen, it was energy regen. Health needed health packs to restore like all the other games but they added an additional layer of "extra-health" on top that recharges. We owe it to Halo 2 and Call of Duty 2 (or 1, I must admit I didn't play it) that regenerating health spread throughout the console market and found its way over to the PC market from there.

  • Ah I see pardon my ignorance.

  • fucking console shit games,every thing they added to games suck!

    fov should be fov by default

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