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Wireframe Demoreel 2009 - Hard Surface Modeling, Vojtech Lacina

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Uploaded by on Jul 10, 2009

This is wireframe unedited version of normal reel http://www.youtube.com/watch?v=NaMxdlRhqoY . I`m looking for a job as a 3d modeler, including sculpting, uv mapping, texturing, lightning, rendering. I work in Autodesk Maya, Adobe Photoshop, Pixologic Zbrush, The Foundry Nuke, Sony Vegas, Autodesk 3dsmax, basics in SynthEyes. I`m willing to relocate and I`m looking forward to learn new things. My CV and older works are on my homepage http://www.vojtechlacina.com .

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Uploader Comments (v0jt1s3k)

  • did I see Boolean on that m4. shouldn't have shown that.

  • Do You mean the front grip? No, it was started as a plane from cylinder, which I edgelooped for smooth, duplicated and after this bended to fit this shape. But in my workflow, I`m using boolean frequently but as a basic operation on a low level mesh. On later stages on more divided mesh I`m trying to avoid boolean because od heavy manual vertex cleaning.

  • I had to change "default" reel music because I didn`t had the rights :(

  • Hello, everything is poly, but many of diffuclt parts were redone from nurbs

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All Comments (7)

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  • My friend, where did you study this? How long did it take you to get to this level? Do you have any tips for modelling as good as you?

  • Hey man! nice work! awesome modeling portfolio! I would like to know how you modelled the "Sony Ericsson" and Megapixels engravements on the phone! By the way also the upper weapon has the ACOG sight reversed! ;)

    Keep it up!

  • hi,

    did you model your work with nurbs or polygon?

    Nice work, very cool.

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