Camera shake test (OpenGL)
Loading...
11,003
Loading...
Uploader Comments (yoyofargo)
see all
All Comments (9)
-
if you use 2.5 you can do this in literally 1 minute. Just follow my tutorial
-
old fashioned way? manualy IPO'ing the camera/?
-
could you give me some advice how to do it ?
-
awsome, i hate doing it the old fashioned way
-
what a great idea,,nice one
-
very cool idea
Loading...
NICE- ive been trying to do it but it doesnt work properly, the camera doesnt jiggle, it goes PHYSCO- could u make a vid tut PLEASE
lol im going for my 5th try on this
tek5828 3 years ago
You've got to clear the cache every time you redo your keyframes. ie, if you made your softbody before you made your armature and parented it, you should clear your cache.
You can also get away with a 3 vert softbody.
By the way, the only reason I use an armature instead of contsantly moving the softbody itself is because you can change the way the bone is displayed. This makes for ease of use when animating.
yoyofargo 3 years ago
Ok, clear cache it is, and how do i do that by the way? Sorry, but thanks for all your help, the final product looks great,
Oh one more thing, how do you render in OpenGL?
tek5828 3 years ago
If you bake your softbody and then change your keyframes, you must rebake your softbody. I'm not sure why you would be having trouble with your softbody going "psycho." Perhaps it's that your softbody object is rotated? Select your softbody object in object mode and hit ALT+R, if it rotates, go into edit-mode and move the verts how you want them. If that doesn't work, PM me.
yoyofargo 3 years ago