YouTube home Comedy Week on YouTube
Upload

The Bicycle Animation

Katy Beveridge Katy Beveridge·7 videos
483
1,356,668
Like     Dislike 140

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to like Katy Beveridge's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to dislike Katy Beveridge's video.

Sign in to YouTube

Sign in with your Google Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to add Katy Beveridge's video to your playlist.

Uploaded on Nov 23, 2011

This is a piece created to question whether it was possible to film animation in realtime. Part of my CSM 3rd year dissertation project I was looking at proto animation (really early basic animation) in contemporary design. I've taken a lot of influence from other contemporary designers who are using these techniques to explore the way we look at animation and how its made.

As stated on my channel I have interviewed animators such as Jim le Fevre and in my research referenced other people using this technique such as David Wilson and Tim Wheatley who did this before me. I developed this project based on what is being done in animation right now as well as a lot of primary research into the history of animation techniques.

Big Thanks to my friend Stefan Neidermeyer who did the sound. The soundtrack is made up of various bike noies recorded during the filming process which Stef then remixed to make the amazing soundtrack.

Thanks to Henry Chung (http://henrichung.wordpress.com/) Fernando Laposse (http://www.fernandolaposse.com) and Dominic Roup and their great bikes for making an appearance.

Any Questions contact: katy.bev@gmail.com

Loading icon Loading...

Loading icon Loading...

Loading icon Loading...

Loading icon Loading...

Ratings have been disabled for this video.
Rating is available when the video has been rented.
This feature is not available right now. Please try again later.

Top Comments

  • frozel

    It works with a camera, but does it work with the eyes in reality?

    · 32

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate frozel's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate frozel's comment.
  • GameGD

    pouce vert si tu est la graçe a SVJ

    · 19

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate GameGD's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate GameGD's comment.

All Comments (706)

Sign in now to post a comment!
  • CreativeBeards

    Nice project! We've selected this video for our twitterfeed, find us under CreativeBeards

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate CreativeBeards's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate CreativeBeards's comment.
  • Chimera Reiax

    What he means is he's wondering if the animation gets blurred out, or if we actually see it frame-by-frame. There's a reason a zoetrope has slits in it, is what we're saying.

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Chimera Reiax's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Chimera Reiax's comment.
    in reply to Piero Ferrari (Show the comment)
  • gaby pons

    hermosa!

    

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate gaby pons's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate gaby pons's comment.
  • abecelininkas

    it's not same. Camera recording can be set to certain frequency and it would show video differently. you should look up an illusion of water running upwards into the tap which can only bee seen when filmed at certain framerate, but not in reality.

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate abecelininkas's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate abecelininkas's comment.
    in reply to Piero Ferrari (Show the comment)
  • visualhybrid

    Incredible. 

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate visualhybrid's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate visualhybrid's comment.
  • Piero Ferrari

    that's like asking if a guy running in a video is the same as a guy running in reality...

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Piero Ferrari's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Piero Ferrari's comment.
    in reply to frozel (Show the comment)
  • vistigioful

    Looks cool.

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate vistigioful's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate vistigioful's comment.
  • Jason Ronzani

    Yes, for the illusion of animation to work properly you need persistence of vision. The individual pictures need to be broken up into frames that replace one another or else your eyes will just follow the images. You can achieve this effect by placing slits in front of the spinning images (like a zoetrope) or if you record it on video. The animation is the smoothest in the latter case when the pictures are replacing each close to the same rate of the video's capture rate (usually 24 or 30 fps).

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Jason Ronzani's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate Jason Ronzani's comment.
    in reply to frozel (Show the comment)
  • HubertMarcel1

    SVJ?

    ·

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate HubertMarcel1's comment.

    Sign in to YouTube

    Sign in with your YouTube Account (YouTube, Google+, Gmail, Orkut, Picasa, or Chrome) to rate HubertMarcel1's comment.
    in reply to GameGD (Show the comment)
  • Loading comment...
Loading...
Advertisement
Loading...
Working...
Sign in to add this to Watch Later