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Mesh paint water test (Procedural normals and reflection distortion).avi

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Uploaded by on Nov 13, 2010

Little test of paint puddle's shader with procedural normals and rain system that can be turned on or off directly in the material instance to save instructions. Needs alot of work and for some reason can't get rid of green area at bottom of screen. If anyone has a fix to get rid of the green please leave a comment.

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Gaming

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Standard YouTube License

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Top Comments

  • nasa called, they want there computer back

  • Aven tho in real life there are no waves in small shallow pudles///

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All Comments (21)

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  • which technique is used for reflections?

  • @MrAustinGman ha... ha...

  • looks good

  • i like that it reflects like a mirror just like real water, hmm is it only me of is there alot of games without proper mirror reflections nowdays, i mean, com on gaming industry youve known how to make mirrors since 1996 x)

  • @GOODBADGAMER no there are no waves in little puddles in real life... but awesome tech no matter

  • @Zaharkl even though there... :l

  • Beautiful!

  • @Zaharkl only if its really windy! ;p

  • @Zaharkl Thats nice.

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