Dear Esther - Sea and Air
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All Comments (106)
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Just a wonderful preview what is possible with the source engine, but artists never take the time to do it :l good work man!
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Dude! Those waves are sick! I've always wondered something like that could possibly be done. Is it a model or a displacement with a scrolling texture? Is that how you got it to bend like that?
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@brisck1 you sir, are god. even gaben bows whan you walk by (good luck getting him to stop bowing)
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@metzGRR Nope.
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i could make water like this, not very hard, use a base water texture underneath, what they did here ( and then overlay an animated wave texture overtop (what they did here)
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lovely
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The water is just amazing.
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@MiroMiroSune The sky and water effects are made simply using the existing shaders available in the source engine, no coding was done for them. 98% of the visuals were done this way, simply through creative texturing. The only thing visually I had help with was the foliage sway, which was tweaked through code.
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@MiroMiroSune The sky and water effects are made simply using the existing resources available in the source engine, no coding was done for them. 98% of the visuals were done this way, simply through effective texturing. The only thing visually I had help with was the foliage sway, which was tweaked through code.
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@brisck1I'd like to know if the sky and water effects were purely the product of texturing or was there some programming involved? I started level design for the Source engine in 2006 and I find your work very inspiring. I'm beginning development of my first map in almost 2 years, I'd like to hear something back from you.
I Agree! Perfect analogy :)
brisck1 1 year ago 57
@kisstharing
Valve? Deadline?
HehehehahahHAHAHAHAHAHAHAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!
xalener 1 year ago 9