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Published on Nov 16, 2012
This is my second tutorial about DOTA2 modelling with blender. In this tutorial i use Blender and Photoshop (and DOTA2). It took me a looong time to fix all the editing but i'm finally done! In this tutorial i cover all the steps to make a DOTA2 workshop submission after you've finished your 3D model. I cover the UV Mapping, Texturing, Masking (mask1, mask2, normal), the bone binding (parent the item to a bone) and submitting.