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Uploaded by Kidler3D on Dec 21, 2011
Updated Tech demo 2009OpenGL, per pixel lighting, parallax mapping, shadow volumes, environment mapped bump mapping, cube mapping - Fresnel (reflection, refraction), water reflection, glow, specular glow, billboards, normal maps, specular maps.
Science & Technology
Standard YouTube License
nice work!
Theawesomenessisme 2 months ago
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nice work!
Theawesomenessisme 2 months ago