Rad Raygun - Colors, Copy/Paste, and more!
Uploader Comments (trufun202)
All Comments (24)
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The coloring system reminds me of the color palette modes you can load in GBC with regular Game Boy games. Got your idea from there, I'm guessing :P
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@trufun303 WTF, seriously? You're posing as me and leeching off of all of my teams hard work. Go get your own project and GTFO.
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@owensoft The helmet that just lets you see his vertical-line eyes is definitely a nod to bomberman (or maybe the big daddy on the cover of bioshock 2?) :) That 'eyes only' thing pops up over and over too...everything from a star or cloud sprite in Mario to Hello Kitty. I think it's one of those solutions that just works well when you need to simplify something down to a few pixels in size. I've definitely discovered that old school NES artists really knew what they were doing :)
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@GyroVorbis I would love to keep things as a limited pallet when I'm doing the art work in photoshop, but switching over to an indexed color pallet disables the ability to use layers...which are the best way to keep animations consistent and make seamless tiles. As we start to lock down finished artwork though, it might be smart to do some optimization. :)
Great job on the animations! I don't remember Gameboy having anything nearly as cool as this when I had one. Can't wait to try out Rad Raygun on XBLIG!
OBIWERX 6 months ago
@OBIWERX Thanks man, much appreciated. :)
trufun202 6 months ago
I too am trufun202!
Siberwulf 6 months ago
@Siberwulf I keel u.
trufun202 6 months ago
Ha, this is actually chris dude :) I'm just keeping consistent branding with our account name :D
trufun303 6 months ago
@trufun303 LMAO! My bad! Ladies and gentlemen, I'd like you to meet trufun303, the Art Director of Rad Raygun. :D
trufun202 6 months ago