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Rad Raygun - Colors, Copy/Paste, and more!

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Uploaded by on Aug 22, 2011

I know, it's been way to long since my last update... Today we're taking a look at the new color adjustment options, the editor's copy/paste feature, and a sneak peak at the very first level of the game! Enjoy!

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Gaming

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Standard YouTube License

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Uploader Comments (trufun202)

  • Great job on the animations! I don't remember Gameboy having anything nearly as cool as this when I had one. Can't wait to try out Rad Raygun on XBLIG!

  • @OBIWERX Thanks man, much appreciated. :)

  • I too am trufun202!

    

  • @Siberwulf I keel u.

  • Ha, this is actually chris dude :) I'm just keeping consistent branding with our account name :D

  • @trufun303 LMAO! My bad! Ladies and gentlemen, I'd like you to meet trufun303, the Art Director of Rad Raygun. :D

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All Comments (24)

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  • The coloring system reminds me of the color palette modes you can load in GBC with regular Game Boy games. Got your idea from there, I'm guessing :P

  • @trufun303 WTF, seriously? You're posing as me and leeching off of all of my teams hard work. Go get your own project and GTFO.

  • @owensoft The helmet that just lets you see his vertical-line eyes is definitely a nod to bomberman (or maybe the big daddy on the cover of bioshock 2?) :) That 'eyes only' thing pops up over and over too...everything from a star or cloud sprite in Mario to Hello Kitty. I think it's one of those solutions that just works well when you need to simplify something down to a few pixels in size. I've definitely discovered that old school NES artists really knew what they were doing :)

  • @GyroVorbis I would love to keep things as a limited pallet when I'm doing the art work in photoshop, but switching over to an indexed color pallet disables the ability to use layers...which are the best way to keep animations consistent and make seamless tiles. As we start to lock down finished artwork though, it might be smart to do some optimization. :)

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