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Misadventures in TF2: Who Camps the Campers?

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Uploaded by on Dec 15, 2008

Sometimes, it's a good idea to build a teleporter that takes your team to the enemy's intel room.

Sometimes, it's a REALLY BAD IDEA to build a teleporter that takes your team to the enemy's intel room.

I included the events leading up to the climax so that it could provide a little backstory to how badly they wanted to camp us. It just makes things that much funnier. :D

Sorry if it looks a little choppy, replays of demos seem to have gotten this way after the past couple of updates.

Enjoy! 8)

Not much beats the fun of two teams talking smack to each other over alltalk in online gaming. Uploaded by request. Enjoy! 8)

Server: Thechillzone.net
Address: 216.52.143.121:27015
Maps: 2Fort, Dustbowl, Gold Rush, Badwater, Turbine, Steel, Dustbowl_B4 (Dustbowl with a cart), Hall of Death
Features: Fast Respawn, HLStatsX, 32 slots!

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Gaming

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  • likes, 15 dislikes

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Top Comments

  • Maybe I have a slight case of OCD or something, but I get SO annoyed every time you go to the resupply room and take the furthest resupply closet. THERE'S A CLOSER ONE!

  • Why do you go to the health cabinet at the right when the left one is closer in the spawn? o.O

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All Comments (39)

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  • I notice when you go back into the base to get more metal, why dont you just go to the one on the closer left? Why waste a few more second on the far right?

  • Dr. Hiluluk from One Piece! (Chopper's mentor) :)

  • @Th3R3M1nd3r I've seen that too often. Folks get back-stabbed by a tele-camping Spy and say/type nothing about while they're re-spawning, while the Spy just racks those kills up. The chat was implemented for exactly this sort of thing. It even seems like it would be easy and common sense: you took the teleporter, got stabbed, others might take the teleporter, get stabbed, why not nip that problem in the bud? Why are some just so uncaring about their fellow teammates?

  • 5:14 the medic tripped

  • how do you donate and can you donate like 43 cents and get the perks

  • I remember someone put a teleporter in our intel. I just got Spy and stood behind it. Got me 28 kills before they all told the engie to destroy.

  • Hahahaha, this was really good. I think the background info/intro you included migt be a bit too long but it really did show just how much they wanted to get a base built on your side. I like how you realized quickly what a perfect oppurtunity you had to camp the tele.

  • This is amazing. I love how the other engie kept coming back for more pwnage after his teammates had given up.

  • I love how long it took for the enemy engineer to destroy his exit.

  • also the sucker had the horrible idea of not rotating the the tele. He didn't stand a chance.

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