This is my first attempt for a CPU based DEM (discreet elements method) simulator ( more info here: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch29.html )
The Nvidia demos run with the GPU and I tried to do the same CPU multithreaded. Of course is not so fast, but it´s not too bad. 100000 particles - 18 fps.
Note that the drawing is not optimized at all, so it´s much slower when I draw spheres. It could be used for a sand simulation or something like that.
Cheers!!
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