The first game that "Lucasfilm Games" (Lucasarts) released. I get my tail kicked by a level 5 droid cause I'm out of practice.
Early prototype versions, easily had at that time through the thrivin...
The first game that "Lucasfilm Games" (Lucasarts) released. I get my tail kicked by a level 5 droid cause I'm out of practice.
Early prototype versions, easily had at that time through the thriving Atari piracy scene, were titled "Ballblaster" and played about the same, but lacked a little bit of polish(no intro, lower framerates, no random melody on top of the bass riff, etc.)
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I always loved the loading screen, it was terrific. Ballblazer is actually the second Lucasfilm Games (Lucasarts) game. Rescue on Fractalus was their first.
The PAL and NTSC machines ran at very similar clock speed.
However, since most games used the VBI for timing and updates, and since PAL only shows 50 fields- and hence VBIs- per second instead of NTSC's 60, that's why most games run slower.
As emilygrae says, she was discussing the 5200, and not the 7800. They were totally different machines.
The 5200 was internally based around the 400/800/XL computers; if it hadn't been for some minor but pointless changes in the 5200 OS and memory map they would have been compatible.
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And as far as USA games go, you should try them first in NTSC to get the proper effect. I always found playing in PAL to be "draggy"
I'll have to try to do something alike using that technique :)
However, since most games used the VBI for timing and updates, and since PAL only shows 50 fields- and hence VBIs- per second instead of NTSC's 60, that's why most games run slower.
The 5200 was internally based around the 400/800/XL computers; if it hadn't been for some minor but pointless changes in the 5200 OS and memory map they would have been compatible.
The 7800 was a different machine altogether.