Here's a tutorial on how to create cubemaps for reflections in real-time (and prerendered) 3D visuals using the 'panorama' photos taken with an iOS app called Photosynth. You can also use the techniques shown in this video to create cubemaps from your own 3D scenes instead of photos. For in-game cubemaps though, you will want to use some in-engine RTT (render to texture) solution.
Links:
http://mik2121.com - My own website.
http://itunes.apple.com/en/app/photosynth/id430065256?mt=8 - The iOS App
http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop - The nVidia plugin for dds exports.
http://xoliulshader.com/ - The real-time shader I used in my video.
If you need higher resolution panoramas, you should look up Microsoft ICE bitly/microsoftice since you're using Windows already.
The current Photosynth mobile app is really more like mobile ICE than mobile Photosynth.
The Photosynth app for Windows creates photosynths (instead of panoramas) - meaning it performs photogrammetry to reconstruct a point cloud of an object or scene, so long as you photograph it from enough angles.
Look up dddexperiments + mdwillis01 here on YouTube for more.
netlorens 1 month ago