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Experimental one-line algorithmic music - the 2nd iteration

Ville-Matias Heikkilä Ville-Matias Heikkilä·21 videos
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Uploaded on Sep 30, 2011

Don't forget the third part! http://www.youtube.com/watch?v=tCRPUv...

Another bunch of very short C programs that produce interesting musical output. Thanks to all the contributors!

More info: http://countercomplex.blogspot.com/20...

You can experiment online at http://wurstcaptures.untergrund.net/m... or http://entropedia.co.uk/generative_mu...

You can also join the IRCnet channel #countercomplex

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Uploader Comments (Ville-Matias Heikkilä)

  • Scott Lawrence

    These are amazing! How did you find them? did you figure out that certain portions of the equation produce certain portions of results (bass blurts, rhytmic drum-like-sounds, etc), or is it total trial-and-error?

    · 6

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  • Ville-Matias Heikkilä

    In the first video it was still mostly trial-and-error, but many songs in this one are combined from several smaller pieces. For example, in the piece seen in the screenshot I chose two short, good-sounding formulas and tied them together. Sometimes, constants can be replaced with slowly changing functions to create macrostructure. However, I think there's still a lot of surprises in the possibility space that are most likely to be found by accident than by deterministic means.

    · 17

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    in reply to Scott Lawrence (Show the comment)

Top Comments

  • LaenPvP

    I especially like the one that goes "BEEP BEEP BOOP BEEP BOOP BEEEP"

    The one that goes "BEEP BOOP BEEP BEEP BEEP BOOP" is terrible, however.

    · 96

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All Comments (76)

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  • HedjaHead

    Oh god, these remind me of Mortal Kombat on the Gameboy. Painful memories.

    ·

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  • NLSurfMan

    Skrillex will face some serious competition now....

    · 4

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  • jyf1987

    search IBNIZ

    ·

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  • aimdgs87

    Black People aren't real people.

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  • nnm86

    sin(t/20)/cos(t/200)/sin(t/600­)/0.3|1-sin(t/50)|1-cos(t/50)

    ·

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  • nnm86

    Diesel Engine -_- Enjoy!

    wurstcaptures.untergrund. net/music/?oneliner=sin(t%2F20­)%2Fcos(t%2F200)%2Fsin(t%2F600­)%2F0.3%7C1-sin(t%2F50)%7C1-co­s(t%2F50)&oneliner2=&t0=1&tmod­=0&duration=30&separation=100&­rate=11025

    ·

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  • Riccardo Bestetti

    red-'s one reminds me Skrillex ahahah

    ·

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  • Cüneyt Yetişenler

    It's gonna take over the world...

    ·

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  • LOCALPANIC

    1:45 so portal 2 is a pretty cool game

    · 2

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  • Johan Brodd

    sin(t/20)*X+Y+(t*Z)

    Gives you almost a pulse width modulated square wave.

    X: Pulse width offset 1. Too low, and you'll hear the sinewave coming through.

    Y: Pulse width fine offset 2: Same as 1 but controls the fine offset, keep at 255 to avoid any offset at all.

    Z: Pulse width modulation speed: The higher the value, the faster the pulse width modulation gets.

    sin(t/20)*128+255+(t*0.002)

    ·

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