A series of point clouds I've created using photogrametric software.
Even if there is still room for improvement, the results are promising. Meshing is still tricky but with incoming software released this should be eased, in particular the texturing that is color vertex based wich shall be photo projection based for real looking models. Also this is the only way to move from insane polycounts to reasonable polycounts without much detail loss.
Footages are from SanSebastian, Barcelona & Sobrarbe(snow machinery)
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