@Stephensonicmaster why does he need to do that in Maya? that can be done in Max as well and no the weighting doesnt need to take forever. its a robot not a human. he can set hard edges and be done with it
This was just camera movements, if you can get the gundam to just be stood straight up, import to maya, you can add joints to the mesh and adding the rotational and single chain solvers to the correct joints, but then the weighting would take forever as well but it would be worth it in the end
mine isnt bad either but my only problem was the larger wings how DID u get the shape right on that??? also i sorta messed up the legs looks too armored coreish
anyone willing to help pls msg me!
archangle117 6 months ago
hey iv been thinking about doing a gundam based battle scene in 3ds max using a machine based off of this. any tips because im new to the program
archangle117 6 months ago
@Stephensonicmaster why does he need to do that in Maya? that can be done in Max as well and no the weighting doesnt need to take forever. its a robot not a human. he can set hard edges and be done with it
rols574 7 months ago
This was just camera movements, if you can get the gundam to just be stood straight up, import to maya, you can add joints to the mesh and adding the rotational and single chain solvers to the correct joints, but then the weighting would take forever as well but it would be worth it in the end
Stephensonicmaster 10 months ago
PRO DETAILS!!!!but wheres the yellow?!
jakester1998 1 year ago
mine isnt bad either but my only problem was the larger wings how DID u get the shape right on that??? also i sorta messed up the legs looks too armored coreish
shinobimanexe 1 year ago
?????????????????????????????????????
heronatoin 1 year ago
turn table lol still nice model
niknak1830 1 year ago
wasn't really an animation but GREAT MECH.
i love how you did the wings. it will take me quite a while to make wings like that.
mechanoid11 1 year ago
Is that it?!
HHHBio10 2 years ago