XSI Zbrush Displacement Tutorial Part 2

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Uploaded by on Jul 23, 2007

XSI and Zbrush Displacement video tutorial

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (JamesCGI)

  • hey mr.jamescG i have one question sir which one its easy control? XSI or autodesk?or maya?

  • Well it depends on your taste and what you are doing. I see XSI as the most artist friendly of the packages, with Autodesk 3dSMAX as the most technical/architectural while Maya is somewhere in between. In fairness I have not used Maya as much as I would have liked. I would suggest downloading the demos for each package and spending some time with them to get a feel for each package.

  • That helps a lot, Thanks man !

    And really good audio, you're not boring at all.

  • Glad you enjoyed it!

  • Thanks so much for posting this tutorial! This is going to save me a heap of time.

    Cheers dude~

  • Glad you enjoyed it! I've learned a few things since I posted this tutorial and perhaps I'll get around to a follow up video.

    Cheers,

    JamesCG

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All Comments (23)

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  • Thank you very much. Extremely good tutorial!

  • nice tutorial.

  • excellent video,learned an easier way to do Disp maps, thanks a lot James, keep posting XSI tutorials.

  • Great tutorial, helped a lot!

    Thanks.

  • Don't get it wrong dude. I know where z intensity is. I just don't know why my smoothing tool still (pressing shift) still flattens the hell out of the surface of my model after I crank it down to 0.

    Pretend I'm a novice (I am).

    I'm apparently not the only one to complain about the over sensitivity of this tool. The previous zbrush was just right.

  • Don't know why I bothered posting that.. If you haven't figured it out in 1 month, god help you lol.

  • Click on the smooth tool and adjust the Z axis intensity manually. When you hit Shift it's at 100 by default, even though it says it has the Z axis intensity of the brush you're on.

  • go to ur tool panel and choose smooth brush then lower the z intensity to the way u like it... so now when u use standard brush and hit shift it'll smooth just like the smooth brush

  • Cool. We actually figured out last weekend how to export the detailed mesh into 3dsMax. Fortunatelly. my job kind of depended on it. Whew. Looks great in the end.

    Thanks anyway.

  • it depends to division level, if you make higher res then smoothing will get smaller

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