[MKWii] Battle Point Manipulation 2
Uploader Comments (Hamster35000vr)
Top Comments
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hamster. you don't need mdmwii's permission to do things. you're your own code maker now. xP
you shouldn't release this publicly. or just anyone who asks you for it.
i don't see how this is FTW "proof" when the code still gives the user a max of 50 points.
Video Responses
All Comments (18)
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where do you get the songs from?
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A score of 50 isn't FTW proof, so when someone uses it, I just set the score higher on my end on purpose.
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mdmwii's original code has a flaw in it; though according to Bean's comment, it shouldn't change much, it might be just for show.
Set your score as high as possible, then hit someone. You can set your score higher, but you can't get it back down to 0. Delete this comment if you want, I just thought you'd like to know that.
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@Hamster35000vr But I definitely did testing, and the others in that battle would've seen the number 86 instead, including the final results screen, which means that there can be two results for a battle; one which the hacker sees and one which everyone else sees.
Heh, I recommend using 130 as the limit. That might seem odd, but to everyone else... as soon as you have 128 points, they see it as zero, meaning that 130 is only really worth 2 on everyone else's Wii. Lots of FTW nubs will just set the highest score they can without realising basically nobody else will be affected by it :P
MrBean35000vr 2 years ago 15
i'm not sure though. the value is an unsigned 8-bit integer. if you look at mdmwii's original video, he finished at 214 and everyone saw it at that. so, in other words, it wouldn't matter.
but thanks for the input! i +1ed your comment.
Hamster35000vr 2 years ago
you should make the limit 20 or 25
AdicttedGamer 2 years ago
i gave it to mdmwii. if he wants to do something with it then it's his call.
Hamster35000vr 2 years ago