REDO Zbrush to Max 1 - Retopo
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Uploader Comments (Screenwriter805)
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All Comments (9)
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When I retopologize is there any way of hiding the mesh on the otherside of the object? It gets a bit confusing when I can see the front and the back simultaneously.
cheers.
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why not using a lower divide level?
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mennnn you just save me!!! ajajaja thanks
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this is exactly what I was looking for! you da man
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Very helpfull dude! from here how would you sort out your UV's so that a normal map can be created?
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Epic! That's just how I build faces in 3d studio!
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wow i never knew things could be so easy
liquidbear 3 years ago 2
I'm hoping that is a good thing! :)
Screenwriter805 3 years ago
yeah i think that is a very good thing!
Protech14 2 years ago
right on! Glad i could assist!
Screenwriter805 2 years ago
Hey! Is this the only way to do retopology? Cause it seems very time consuming. Ha-Ha. If it is the only way then I'll have to do it. Ha-Ha. Later.
-Mike
Shruikan85 3 years ago
Hey Mike, I just made a new tutorial based on your question. Hope it helps :)
Screenwriter805 3 years ago