Ira Krakow's BGE Blender 2.49 Character Creation Tutorial Game Engine

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Uploaded by on Feb 2, 2010

Discuss this video at: http://forum.irakrakow.com/viewtopic.php?f=5&t=134

Creating a character for Blender's Game Engine is different from creating a character in Blender 3D. In Blender 3D, you have a wider range of options for creating detailed characters, such as adding geometry for details, using curves and surfaces, and sculpt mode. These high-polygon models work well for rendering. However, if such a model is placed in the Game Engine, the animation would slow down to an unacceptable level. Some commonly used techniques, such as subsurf, are not available in the BGE. BGE characters should be low-polygon for best performance.

However, they can't be too low-poly, because the characters will look too much like rectangles and squares. In addition, you need enough geometry to do realistic animations in the BGE, such as walk cycles and lattice deformations. So creating a character for the Blender Game Engine is a tradeoff. In this tutorial, which is based on Tony Mullen's discussion in Mastering Blender, a book I recommend if you want a great introduction to Blender in more depth, I show a recipe for creating a character for the BGE. It's more a set of steps than a fully realized character. I leave that to you. I encourage you to use these steps to create your own character and post your result on my Blender 3D Forum at http://forum.irakrakow.com. I used Blender 2.49b.

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Film & Animation

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Standard YouTube License

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Uploader Comments (irakrakow)

  • can you do a tutorial on a character customiser so you can choose a gender,hair style,hair colour,hieght please i really need it

  • @Capmangogo Check out makehuman.

  • I can not figure out how to color object with more then one color. like a face and then the eyebrows are a different color. How would youdo that?

  • Watch my Blender Multiple Materials tutorial. Basically, you need to create vertex groups (the face as one, the eyebrows as another, etc) and then add a separate material for each group.

  • Thanks. I'm looking forward the animating character. Also is there a way to render the paint on the object?

  • You can use the UV / Image editor and unwrap your mesh. It works the same way as in 3D.

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All Comments (15)

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  • can you do a tutorial about .. how to open diffrent characters in the game engine .. like if you are a dog ... you take a magic star ..and you have to change into a cat ... how can you do that :? ///

  • /watch?v=uHyon0gclOw

    Best blender 3d human modeling tutorial!

  • @irakrakow hey, nice tutorial but i think what Capmangogo means is to edit a characters features in-game. So like a character customisation menu type thing. I myself would find this really usefull if you know how, but thanks anyway because your tutorial was really good :)

  • @MrShaldarm

    Sorry man, used to happen to me all the time.

    You need to save the image that you paint, then pack the .blend file.

  • Hey i have a question could you maybe make a video explaining some of the terms that are used with blender like extrude and things like that im new to this and i dont know what these things mean and i think it would help me out with doing stuff in blender.

    Nice video thanks for post

  • I like your style of tutoring. Clean, detailed and user-friendly.

  • Great video but every time I open my character the paint is no longer there, just the model with the UV test grid.

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