Dante - Beowulf (M11)

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Uploaded by on Dec 21, 2008

Preferred style: Royalguard 1. The battle starts with Beowulf walking towards you. The moment you get close, he'll do a 3-hit combo which can be easily side-dodged. With Royalguard, guard as much as you can to build up rage. He also stomps from time to time so always be prepared to guard/roll/jump away. Note: Beowulf's weak point is his face, so make sure to aim at it for maximum damage. A&R's Crossed Swords is recommended. 2. Slashing him in the face may cause him to clutch and eye and swing an arm around, so dodge to the left (since he swings his left arm) and return to attack when he's done. 3. After reducing about 30~40% of his life, he will run to a corner and throw spiky containers at you. You can roll, jump, guard, shoot, or even throw them back at him by Helm Breaking the container the moment it touches the ground. Do this until he stops and charges at you on all fours. You can easily avoid this by double jumping. 4. Note: In the harder modes, he may also charge at you together with a container. As he charges, containers will continue to fall and form obstacles in the battlefield. Get away from the containers since they can hurt you when they crash if Beowulf lunges through them. 5. After charging at you several times, Beowulf will stop, stand back on twos and behave similarly to the beginning of the battle, so repeat step 1. 6. However, this time Beowulf will perform a new move. If you see him about to slam his fist into the ground, jump away. There'll be a huge explosion (Volcano) and its range is decently wide. In the harder modes, the explosion may also send nearby containers flying in random directions, so be careful. Double jumping + shooting in the air works wonders. Alternately, you can also guard against Volcano. Note that it has 2 hits so you'll have to guard twice accurately. 7. Sometimes, after continuously hitting Beowulf, he'll stagger and then arch his back. Get away from him ASAP to avoid a huge blast of light covering a decent range. Guarding this is also possible. Once over, get close to him again to attack. 8. His last form of attack is a sort of 'homing' light 'missiles'. These can be quite damaging but they can be fully avoided if you manage to get to and stay right by Beowulf's side. The light missiles are long ranged and will not hit you if you're right by Beowulf. Another way would be to activate DT and run away (less damage), or use Dash with Trickster. The safest and most advantageous way, however, is to use LV3 Royalguard's Ultimate. It will absorb the light missiles and even recover you some health. Note: There is a way to make it so that Beowulf will not do this move on you. Beowulf does this only if you are far away from him after his container-throwing phase. So when he runs to a corner, stick closely to him and attack as much as you can while dodging the containers/arm swing. This is double advantage - you can damage him a lot more than shooting, and since you are right by Beowulf, he will not perform his light missile attack.

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  • nicely done

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