It's my game engine and a sandbox. Still work in progress.
Based on Innovative Games tutorial with JigLibX, XNAnimation.
It has Explosion, Animatied actors.
The Explosion has a ray collision check if something is in its way.
Side note: The "fireballs" i shoot are 30 times heavier than the ones at spawn, thats why some of them dont't really move at the explosions.
First I show how it works normally.
Second, I turned gravity off.
The third is a split screen demo.
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