My ZBrush Human Head
Uploader Comments (ghost7)
All Comments (19)
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indeed, I think maya is much better for building your base mesh for everything, because I think its much more of a precision instrument
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You get the pucker marks for how your base geometry is. Simply one is if you have a triangle, that will give you a pucker mark when your have higher your poly mesh. ZBrush loves quads and hates tris lol.
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np :)
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hehehee ok ;) thank you very much i will try this out later thanks! 5/5 for the help and reply so quickly
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It's easier to line up eyes in Max, Maya or what ever other 3D software you use. Than export it out as a obj. Than Append it in the subtool of your body model. I find it a pain in the ass to move 2 diffenet meshes together in ZBrush.
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OK when you have your body select in the Tool tab right under it there should SubTool button you select that then in the Subtool menu there's a button called Append. When select that you should get the User 3D Meshes menu and choose the mesh you want to use.
good way to get the natural angle of an ear is that it usually follows the angle of the nose just a tip i got from life drawing
liquidbear 2 years ago
Thanks for the tip. I fixed his ears about 4 months ago. You can see my up to date version of the human head model in my "Character Demo Reel 09"
thanks again
ghost7 2 years ago
hey dude, your ear is at an odd angle. Using the right ear as an example, it needs to be rotated clockwise a little (and the left counterclockwise of course).
Drakaran 3 years ago
Thanks Dude
ghost7 3 years ago