UFC Undisputed 2009 - Showing off the Gameplay - Round 2 of 2

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Uploaded by on Apr 28, 2009

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The Following is Taken From:
http://sports.espn.go.com/espnmag/story?id=4050132

How tough was it to balance the game so, say, a striker doesn't always overpower a submissions expert when it comes to gameplay?
This is a fighting game, but it's really about the sport of Mixed Martial Arts. So to that end, we really specialize each fighter in one particular grappling and one particular striking technique. You're pitting the styles against each other. The three striking techniques are boxing, kickboxing and Muay Thai, and the grappling techniques are Brazilian jiu jitsu, judo and wrestling. Rampage is a boxer/wrestler in our game. He's really known for his boxing and striking and his ground game really falls into wrestling as opposed to judo. So, this all adds to the game having that easy to pickup and play but difficult to master aspect to it. You can get in and bang with your friends by using punches and kicks with the face buttons, but much like the real UFC, if you want to win every time, you'll need to invest some time and learn the upper echelon of the control scheme. You can't be one-dimensional. You won't get by for long by just knowing the stand up game. You'll need to learn the submissions and the ground game and the transitions involved. The game does a good job of creating an easy level of entry, but there is a deep, deep game there if you want to invest the time.

How long does the average fight in the game last?
It really just depends. If I'm fighting my lead designer in the office, there is a lot of back and forth. There are a lot of tension-filled fights where you feel the fight can end at any moment. You get him in a submission, but then he pulls out and tries to knock you out. Then again, there are fights that end really quickly. We have a lot of attributes that differentiate each fighter from striking offense and defense to grappling offense and defense, so there are a lot of variables involved. As a result, you can get a flash knockout. Typical fighting games can be rigid, where you're health is down, then you get hit one more time and you die. But with us, it's a lot more loose, like a real fight. If a guy slips a punch, then I come in and catch him, that may result in a flash knockout. Just like the real UFC, if you get caught, you get caught. But at the same time, if you're fighting someone really good, and you both understand the control scheme, the fight could go the distance.

How brutal do the fights get? Is there a lot of blood? Do the fighters get bruised?
That's a big thing for us because the UFC's tagline is "As real as it gets." So that's our unofficial motto here. For each of these fighter models we take three-dimensional scanning and photographs of them, and each model goes through multiple stages of bruising and swelling and cuts and bleeding. We want to immerse you in the world without showing you a stamina bar. You'll know how your fighter is doing based on how he looks in the game. You start throwing elbows at a guy's face and it will open him up. The blood will spill on the mat. We're not openly gratuitous, when you pull an arm bar, you're not going to pop the bone out of his arm, but if I start kicking you in the legs, you'll see multiple levels of bruising and swelling. Guys will get punched in the eye and there might be multiple cuts. On top of that, the animations in the game change themselves, so if you get tired or you exert yourself too much, your hands will drop, you'll be breathing heavier, your movements won't be as fluid or as quick, so there are a lot of nuances that we try to replicate to show your fighter's status.

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  • this game loks like utter shit, slow and boring just like all the wwe wrestling games, tekken is still the top fighter game

  • in the 2nd round u can one hit knockout in like 3 seconds.... 7 second first round with chuck if ur lucky

  • Nigga i bet ur Versing ur little bro

  • God I hate Joe Rogans overuse of the word "Outstanding"

  • u suckkkk ballss

  • Shogun wrecked him in the end. I wonder what a in-his-prime Chuck would be like against the PRIDE-form of Rua. That'd be good.

  • bpongking07: You can beat anyone on any difficulty as long as you know their fight styles and how to counter tactics like the rubberguard.

    To change the difficulty you go to options, then gameplay. There are 4 difficulties. They need a fifth, as just like with the SmackDown series the hardest mode isn't that tough.

  • options gameplay settings to change difficulty but you cant beat shogun on expert unless you get lucky with a ko punch because he just takes you to the ground and sumbits you nothing you can do kinda gay

  • you can't I don't think. Good strategy though, is to focus on the midsection and then work the head, it brings their stamina down a lot, and if you're kickboxing, it's just deadly

  • how do you change the difficulty??

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