Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

OpenGL, from Fixed Function to Shaders

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
5,846
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 21, 2008

The journey from the Fixed Function pipeline to the programmable pipeline.

No off-the-self graphics engine was used. Just old fashioned blood, sweat, tears and pixels. More importantly, no triangle or teapot was harmed making this demo reel.

Category:

Film & Animation

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:

Top Comments

  • Thank god the pots weren't harm

  • Fantastic work! Am curently refreshing my knowledge on shaders and 3D graphics techniques and this definitely helped =)

see all

All Comments (10)

Sign In or Sign Up now to post a comment!
  • Man, this is awsome. Great job!

  • Meh. Shaders. Maybe I'm just irked about my graphics card not supporting shaders, but most of the things you said in the demo are possible in fixed-function-pipeline.

  • @Saskachewan, during the fixed function pipeline, it's The Beatles with Here Comes the Sun (as sutasman said). During the programmable pipeline it's DJ Sammy with Beautiful Smile.

  • @Saskachewan here comes the sun by the beatles

  • What's the music?

  • haha that's humorous XD

  • so awesome man

  • niiiiice

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more