Guy Basic Combos (Normals, EX, Super and Ultra) - SSFIV

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Uploaded by on Apr 20, 2010

PLEASE READ

Showing some basic, general combos for Guy, these can be used for wakeup pressure, punishing, offensive pressure and countering.

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NORMALS

cr.LP - cr.MP xx Run - MK (Slide) | 162 DMG 00:13

cr.LP - st.MP - st.HP - lp.Shoulder | 168 DMG 00:17

cr.LP - st.MP - st.HP - Run - MK (Slide) | 175 DMG 00:22

cr.LP - st.MP - st.HP - MK Tatsu | 217 DMG 00:27

cr.MP - st.MP - st.HP - Run - MK (Slide) | 225 DMG 00:38

cr.MP - st.MP - st.HP - Tatsu | 267 DMG (232 out of corner) 00:43

4 Hit Target Combo - HK tatsu | 268 DMG (corner only) 00:53


MIXUP

cr.LP - cr.LP - cr.MP xx Flip Grab (Wakeup Pressure / Blockstring) 1:00



EX COMBOS

cr.MP - st.MP - st.HP - EX Tatsu | 267 DMG 1:03

4 Hit Target Combo - EX Shoulder | 286 DMG 1:09

AA - Run - HK - EX tatsu | 320 DMG 1:14

4 Hit Target Combo (Throw Finish) - EX Tatsu | 316 DMG 1:20



ULTRA COMBOS

cr.MP - st.MP - st.HP - LP-Shoulder - FADC - Ultra | 451 DMG (corner only, can be done on some chars wihout FADC) 1:26

4 Hit Target Combo - Ultra | 447 DMG (corner only) 1:38

(AA) Run - HK - Ultra | 472 DMG (corner only) 1:49

jp.HK - Ultra | 472 DMG 1:58




SUPER COMBOS

cr.MP - st.MP - st.HP - super | 407 DMG 2:06

4 Hit Target Combo xx Super | 424 DMG 2:13

jp.HP - st.HP - Super | 480 DMG 2:22

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The damage is listed beside the input for the combo, for the full notations of the combos shown here, please view the moves list on eventhubs.com

NOTE: i did not add alot of extra lp's or mp's to a combo. These cause extra damage scaling to the final, most damaging move in the combo.
I've listed the most damaging combo from a general normal move that can be combo'd into easily with something of your choice.

I've shown a few ultra setups, unfortunately Guys ultra only combos well in, or near the corner.

The only combo taken directly from the trials was the 4 Hit Target Combo . EX Tatsu

  • likes, 3 dislikes

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Uploader Comments (HeadhunterHBN)

  • What taunt is that at the end, I looked through all of them but couldnt find it lol

  • @Lik2PumpIt Pretty sure its taunt 1, its been a while

  • Seems pointless to add in the elbow at 1:27, uses half the meter and the entire combo only gains extra 4 damage points as opposed to leaving elbow xx FADC out.

  • @Darknut64 Probably pointless, this was only after a day of experimenting.

  • is this your work? if so will you be doing more for other characters? i really like the layout of this video you did a great job with it

  • @Sinea1985 People seem to like this, so i might do another character tomorrow, and upload it. Thanks for the reply and feedback. It's appreciated.

Top Comments

  • @F0NGER  lp > mp > hp > hk

  • Whoa, where did you get this version of the theme?! It's LEGIT.

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All Comments (50)

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  • hey what do you use to record vids? would like to get my vids lookin somewhat like this

  • Also: df HK (the double kicking backflip) > Ultra 1 (another corner exclusive)

  • @kuatlostK nah guy summoning jutsu lol

  • am i the ony1 who thinks of Might Guy ...

  • 2:30 to 2:36  Rasengaaaaan

  • St. MP > MP Hozanto > Super.

  • Man I have such a hard time linking target combo number 1 into super....can anyone give suggestions to a ps3 pad player?

  • Thanks for showing me some chains for the super, I was clueless on those

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