@Maaarteh OK, but shock-wave is a lot of high pressure, thus it can not be illuminated. What can be at least partially illuminated is a lot of dust, and there is a lot of dust behind the shock-wave too. Also, artificial light sources are bound to go blank shortly after the explosion, due to generated EMP. What I am trying to say is that this is very, very good, but use lots of low illuminated particles instead and you get it closer to perfection...
I kind of figured this out. You used a building mod like city generator or buildings generator. Then created a null object, attached it to some buildings in the scene and moves the buildings away in time with the explosion/ particle effects? Thats how I would have done it anyway. Good video btw.
Not a MIRV warhead? I am disappointed :(.
Xagraniatko 1 month ago
@Maaarteh Yes, I guess so. It just seamed like light after the explosion, you know - the big bright flash followed by devastation of the shock-wave.
lemi667 1 month ago
@lemi667 its true that the dust particles are illuminated. So its not moving to slow but it could have been rendered more like clouds
Maaarteh 1 month ago
@Maaarteh OK, but shock-wave is a lot of high pressure, thus it can not be illuminated. What can be at least partially illuminated is a lot of dust, and there is a lot of dust behind the shock-wave too. Also, artificial light sources are bound to go blank shortly after the explosion, due to generated EMP. What I am trying to say is that this is very, very good, but use lots of low illuminated particles instead and you get it closer to perfection...
lemi667 1 month ago
@lemi667 stfu, what you ment what the shockwave illuminated by the light. It is correct
Maaarteh 1 month ago
Light is too slow... It should move at a light speed...
lemi667 2 months ago
dude that's pretty sick. I like that!
TrueInnovator159 2 months ago
BOSS!!!
kenersej 2 months ago
my first thouht was like "hmm this isnt going too look as good as i excpected" and then i was like "WOOOAOW TEATCH ME SENSI" XD
danne249 2 months ago
I kind of figured this out. You used a building mod like city generator or buildings generator. Then created a null object, attached it to some buildings in the scene and moves the buildings away in time with the explosion/ particle effects? Thats how I would have done it anyway. Good video btw.
barnettbeans 2 months ago