High Level Shader Language Example

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Uploaded by on Mar 20, 2010

This is a small little program created using High Level Shader Language to determine the way the images on the screen will be rendered. The street background is created using TriangleStrips of vertices and the shadow is created by using a depthmap from the light source and create a shadowmap texture, which is used to work out the shadow density for each pixel in shadow. The tutorial for this can be found at www.riemers.net. The camera is controller by a XBOX 360 Game Pad.

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Uploader Comments (Zeragon33)

  • If you actually read the description or watched the video, I say I did it from a tutorial and give the exact website, I'm not saying I made it myself, but this is what I made from the tutorial.

  • @Zeragon33 oh, sorry

  • @meming4 No worries. I don't want to take credit for other peoples work.

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  • lol you didnt create this you just compied the tutorials code,,, but w/e

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