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Houdini GDC Video 2008

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Uploaded by on Feb 29, 2008

Side Effects showed off this video at this year's Game Developers Conference to show of Houdini features that are applicable to creating game art. Side Effects was in the Garage Games booth promoting the announcement that Houdini and Houdini Apprentice HD will be supporting the Torque game engine.

Thanks to Miguel Perez and cmiVFX for sharing their techniques with us for this video.

Category:

Film & Animation

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Standard YouTube License

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  • @AndzBrazil you can export the geometry actually. (right click on node and click "save geometry")

    cheers!

  • once you go HOUDINI, you never come back

  • CRAZY!

  • Apprentice is just like the full version but renders with a watermark and you cant export anything from it. You should definitely give it a try.

  • It's like a big beautiful PENIS!!!

    I love PENIS!!! LOL

    black guys and jews

  • yes u´re right, maya can´t without scripts, but i know with Studio CAN make that but u need some complex knowledge

    if u need tips, just send me a pm and gladly i´ll help u

    Houdini is really amazing but not recomended for full software ´cause is not a full software like the others, so... like i told u b4, send me pm if u need help or tips and tell me your questions

    my best regards

  • i got this software completly free !!!! its so good, its one of the coolest ive seen

  • not bad, interesting and amazing BUT....

    any, ANY software like Maya or whatever CAN make those effects and modelling anything fast or even faster

    Houdini is AMAZING, that´s a fact but any popular software can make that as well

    5/5 indeed, Houdini deserves that or plus...

    Hugs...

  • are you saying that autodek charged for Si updates after they aquired XSI?

    ......if so thats a cheaky move but not unheard of....if i remember rightly adobe did it after aquiring both macromedia and cooledit.....i cant speak for other autodesk aquired products caus i dont remembre if it happened with allias and maya.

  • textures are made externally of Houdini most 3d apps have nothing to do with your textures. If you are asking about the toolset for dealing with textures, well houdini are right up there but i still prefer mayas personally ..maybe out of habit.

    you can export an obj file and within reason most 3d apps will read it

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