Blender Tutorial 1 (part 2) - Dynamic terrain

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Uploaded by on May 7, 2011

A Blender tutorial that explains how to make dynamic terrain, which can be edited and does not get applied to the mesh permanently.

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Education

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Standard YouTube License

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Uploader Comments (MirceaKitsune)

  • Hi, After I save the terrain with a grassy/rocky texture over it to make it look like a landscape whenever I open the file up again the whole terrain is jet black, I do it over again but the same keeps happening, do you know why?

  • @GypsyCommunity Not sure. The texture might not be getting saved perhaps. Try to pack it into the blend file, and make sure Texture View is always enabled.

  • hey is there a way i can texture a the whole floor with the same texture?? i mean like doing it automatic, with out me applying it, or do i have to apply it bit by bit. also would like to turn the texture -90 so it don't look like it has just been copied and pasted all over. if that make any sence ?

  • @urouk That I don't know about I'm afraid. Maybe with a script. Or by using an automated perlin noise system. I only know to apply the texture manually. Usually by using nodes to multi-texture (should make a tutorial about that too sometime).

  • Thank you and nice game! How did you do the texture like 9:56--- Could I make grass, How do I change the colors? Sorry!

  • @xRossHD In this case, I just applied a grass texture from another game on the mesh. The game I have now however uses many multi-layered textures. Which perhaps I should make a tutorial about too sometime...

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  • @MirceaKitsune yea i think it will have to be python script also, i will look more in to it, as the map i have created is blooody massive lol

  • Never mind, I found a tutorial, Thanks ayway!

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