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Let's Play! Dragon Age 2: Part 35: The Price of Victory

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Uploaded by on Jan 13, 2012

Hawke finds her way out, with every chance at wealth and power after what they found in the Deep Roads. Unfortunately, her brother does not leave with her.

End of Act 1.

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Uploader Comments (magicklorelai)

  • @magicklorelai I've never appreciated the way the game, in essence, tried to strong arm you into choosing a particular party composition in order to move the narrative along in a certain way. In many ways it mirrors the killing of Bethany (or Carver) at the start of the game depending on class. Anyway, with Carver I've always found it makes more sense to leave him behind in-case you died. Also, if you're a Mage, Carver becoming a Templar adds to the complex & dramatic rivalry story between you.

  • @RogueScholarBlue I don't consider it a strong-arm attempt. It was a deliberate choice I made, to make Carver a Grey Warden. I actually have had him become a templar before, too, and it was a magnificent resolution, too.

    But actually, the choice to make him a Grey Warden was not only my preferred choice, but voted on by viewers during a few of my streams. Popular consensus said: Grey Wardenize him. XD

  • @magicklorelai I'm sorry, ma'am. I didn't mean to make it seem like I was criticizing your choice. Not at all. I just always saw it as strong-arming in that if (without knowing the resolution) you chose to bring Carver and not Anders your brother dies regardless of your actions. However the game does nothing to suggest you bring Anders along. However, if you are aware in advance of Carver getting Blight-Sick and know the *only* way to save him is to have Anders? Well, that's the strong-arming.

  • @RogueScholarBlue That's kind of the beauty of this game, though. Things happen whether or not you're warned for them, and you have to make decisions based on the information and resources you have. The fact that which companions you take around with you MATTERS is pretty nifty- unlike in Origins, where you can have the same party start-finish with little difference in plot.

    And that first time, not knowing what to do, hits you a lot harder, I think. :D

  • @magicklorelai And I can understand the appeal in that; however, for me, I loved the fact that in Origins, minus some small changes is dialogue, you could take along whomever you wished knowing that, for the most part, you would still have all the options available to complete a quest in either a Heroic or Villainous fashion. Companions approving or not of your actions was enough. There are companions you will like and those you won't, I should not be penalized for having preferences *shrug*

  • @RogueScholarBlue But you're not penalized. You have a pool of skills and resources depending on the company you keep, which is how it works in the real world. You can't always know what's going to happen, and it gives more meaning to having certain characters with you if they actually change the course of the quest.

    As opposed to characters staring blankly no matter what you do, saying nothing, and disapproving in silence. That's not a personality; that's a number.

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  • @magicklorelai I have to disagree with you, the situation in the deep roads is a perfect example of being penalized. I don't want Anders, but I want to take Carver so, as a penalty for *not* taking Anders, my brother dies. And if one wants an accurate reflection of real world dynamics one should not look for them in a Fantasy RPG nor have them, essentially, forced on you. I get we won't see eye to eye on this but I must stand by my belief that strong arming companions only takes from the game.

  • XDD I said Dayum a few seconds before you did when that fireball pwned all those Darkspawn.

  • When Stroud initially turned down my sibling. My Hawke threatened to kill Stroud

    (Yep I uploaded it a while back)

  • @blackwingraven29 He is a very...Very...Bad LPer more nor less than an a Angry 5 Year old trying to LP "Call of Duty".

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