Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

[Amstrad Cpc] Flimbo's Quest Longplay part 1/5

Loading...

Sign in or sign up now!
4,429
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 22, 2007

(System 3, 1990)

Professor Franz Dandruff has kidnapped Pearly the princess from Dewdropland, and Flimbo must rescue her. There are six levels to complete, and on each one, you must collect a number of scrolls by shooting the Professor's Genetically Undesirable Mutants (GUMs). There is a picture at the bottom of the status screen which shows you what type of GUM to look out for - the mutant to shoot flashes to let you know that it has the next scroll. Some GUMs leave money behind them, which you can use to buy some power-ups at Dazz Bazian's shop. The game has 'cute' written all over it, with colourful and cheerful graphics and fairly simple gameplay.
Level 1 and 2, Enjoy !

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 3 dislikes

Link to this comment:

Share to:

Uploader Comments (Axelino)

  • Seeing this conversion of a C64 classic makes me want to vomit in rage! The real game is nothing like as boring, malpaletted, or simplistic as this, and it beggars belief they couldn't make a scrolling screen! Shame on Amstrad!!

  • Shame on Amstrad? Lol! Are you kidding ?

    Shame on Amstrad flimbos quest's programmers instead!

    There are so many games better than c64 on Amstrad, check my channel and you''ll see ;)

Top Comments

  • C64 version was the best!!!! :D

  • flip screen scrolling and no in game music, its obvios its a poor conversion of the excellent c64. dear oh dear.

see all

All Comments (16)

Sign In or Sign Up now to post a comment!
  • Why is there no music?

  • @maiki60fps Just turn up the contrast of your TV. Easy!

  • It's interesting to see how many games are performing miles better on C-64 compared to Amstrad. Has to do something with the video chips in both computers. btw those shiny colours again prove VIC-II designers did a BIG mistake with their washed out fixed palette

  • The rocks on the backdrop on level one (:54) resemble dicks LOL

  • @Intraquarkic non scrolling also allowed you to move to one screen to avoid an enemy and then go back to the same screen: all enemies of that screen would have disappeared

  • Yea i had that game too and on a cpc 6128 GREEN screen, i admit i loved it but it was sooo sloww. I just saw what it was like on acommodore and got shocked but back then we didnt had commodors in greece.

  • the commodore version is clearly far superior

    I played this version recently on WinAPE, and it is very poor in comparison; very slow, bad graphics and the lack of scrolling is unforgivable

  • Oh well, at least the colors look better on this port over the c64 one.

  • A non-scrolling screen makes the game easier; perhaps both options could be incorporated, so you could choose...Level 2 has a superscroll at the far right corner; if you have a scroll, it turns to a superscroll, allowing you to deliver the whole magic world to Franz

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more