Zerg Units - Heart of the Swarm Multi Player New Unit Preview
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@viddecool Terrans tend to spam missle turrets and sensor towers everywhere, only at the lower levels will the tunneling banelings be a problem, its a tier three upgrade its so easy to predict and prepare for. Hydras are weak and have fewer seconds to attack in than equal marines and don't do any bonus damage and are useless against protoss if they have several collossi. There are very few units of equal supply a hydralisk can beat. As for the ultralisks, ill wait and see.
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@desthmoneses I think burrowed banelings will be used very effectively as harassment, and if you are lucky and your opponent doesnt have detection (ravens are pretty rare, you dont see them very often) you can sneak under and them and do massive amounts of damage, that ability will be sick. Hydras have sick dps and they're insanely good against protoss, you can't say that they are useless. And no maybe not with chokes but in big end game battles they manage to die before even reaching the enemy.
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@viddecool Its just more of the same. Tunneling banelings will only be useful against Terran and Terran already can handle burrowed units very well they deal with it all the time against Zerg, tier 3 tunneling banelings will be countered before they reach the field. Hydralisk speed is good but hydralisks should already get that speed anyways, they're an almost useless unit outside very specific circumstances. The ultralisk charge does nothing to change their difficulty with chokes
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@desthmoneses And i also think it will be balanced since zerg gets the most additional upgrades too.
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@desthmoneses actually terran gets 4 new units, since they get the "hero" thor.
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@desthmoneses Ask Blizzard or David Kim.
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How come Zerg only gets two new units while Terran and Protoss get 3. Even if you get technical and factor in units being removed then Protoss minus the mothership and carriers plus the 3 new units gets a net gain of 1. Zerg with its two new units and the loss of the overseer also gets a net gain of 1 unit. Terran is having no units removed and even if we see past the sham of the new hellion battle mode being called a new unit Terran still gains two units while the others gain 1.
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I love how Blizzard balances zerg units for terran players who just let their marines stand still and get attacked by the Ultra-fail-lisk, try burrow charge on marines who kite, then the ability does absolutely nothing. i will take better AI, being able to not get stuck on small units, and push units out of the way and possibly 200hp more or 2armor more any day.
Burrowed charge, So ultralisk cant burrow and move normally, it needs burrow to burrow, but it can burrow and move underground wtf?
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this is fucking stupid, zerg will own now as they do before,,,,
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@Mangaman1100 How would it be able to walk over units, it would just crush everything beneath it lol. And i personally think the charge ability looks good, they need that buff so bad right now because they're kind of worthless for the moment. And it's not just that it's so big, it's also that the splash doesn't work to good when they're at the front, just hitting a couple of them while for example a colossus maximizes their splash with their range. They need to be in the center for good splash.
should make the locusts weaker, but spawn faster
jeirda5 1 month ago 28
Ok honestly burrow charge is just silly... I mean look at the size of the ultralisk. The whole speedy burrow just doesn't fit the ultralisks bulky appearance... Blizz, I think you made a mistake.
And look if you want ultralisks to get to the front faster. Use the fact that hes so big and just give him the ability to walk over units like the collosus. He's big right? So he can just go OVER the units. Please don't make things wierd blizz >_>
Mangaman1100 3 weeks ago 25