Super Mario World Any% comparison v3
Uploader Comments (amaureaLua)
All Comments (14)
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@Zeldara109 That would probably be why! The music would cut out usually by the second level, and then after dying/completing that level the ROM just seems to freeze. I'll try 1.51! Thanks! :)
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@neurario I think I might know what your issue is: Most SMW hacks made in 2007-2010 that use custom music will crash in Snes9x 1.52+ (the older tools for inserting custom music exploited an emulator glitch), so you'll need to use Snes9x 1.51 or earlier.
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@amaureaLua The Super Mario World engine, sorry about that. :) Ah okay then, I'll have to look into that then, I've been messing around with the Vip And Wall Mix hacks, and want to try and run those, for fun :p
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The slowest run does not press a button as early as possible during the title screen and intro screen. Especially the intro screen is sloppy. It first presses buttons too early, when the game is not ready for input, and then tries again too late.
this video has been obsoleted again. hopefully, you will find some time to do an update. these are very enjoyable and interesting videos. also, perhaps you can do one for mario kart on the snes...there have been two big ones: 23:10.88 by Huffers.and a 20:29.600 time from some Japanese TAS'er.
wuschelbeutel 2 weeks ago
@wuschelbeutel The v4 video has been out since december 25th, so you don't have to wait to see it. That includes the newest not-totally-glitched super mario world run. There is an even newer totally-glitched run which is not included, since it basically skips the whole game and goes straight to the ending. That makes for an interesting movie, but not an interesting comparison. Anyway, you can see the v4 video on my youtube channel.
amaureaLua 2 weeks ago
i think the best video is over 1 min better than the worst video, so why does it say 2236 frames on the boss fight? 2236/60 << 60
wuschelbeutel 3 months ago
@wuschelbeutel The numbers at the top are the delays when entering the room, so part of it could be due to finishing bowser off more slowly. But that isn't enough to explain the whole difference. My guess is that the slowest one ends input much later, perhaps after the celebration scene.
amaureaLua 3 months ago
So, description in mind, what emulator is used in relation to recording romhack runs of this engine? I seem to have some issues recording with either Zsnes (desync) or snes9x (the rom crashes?).
neurario 4 months ago
@neurario It should work fine with the snes9x version I linked in the description. It definitely shouldn't crash. For example, TASes of Super Demo World are routinely made using snes9x-rr. What do you mean by "this engine"?
amaureaLua 4 months ago