Noctis IV CE R11.5+: City - Hill City

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Uploaded by on Apr 6, 2007

As of the time of writing, the current Noctis IV CE R11.5 cities use a building type similar to a trapezoid, which looks ugly at 'hilly' terrains..

Maybe, I can use these type of structures for the more hilly terrains, as this surely looks stunning!

These structures are the square 'collosseum' type structures.

(Note to self: hr = RANDOM(20); instead of hr = RANDOM(8);. Case 1)

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  • In my eyes.. this is art!

  • wow! very nice.

    but does such big ruins already exist in noctis? i never found anything similar.

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All Comments (9)

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  • @Bausernameieimue

    Yes. Procedural graphics for the win!

  • Where do you download Noctis IV CE R11.5, i have regular IV, and this ruels!

  • holy shit you found intelligent life!! CONGRADULATIONS ..i've yet to find anything like this..i've only seen rabbit like creatures and maybe a some flying creatures too!

  • I'm afraid this algorithm has never been used in any of the official releases.

    If it's been used, it's only in the very last version of NICE: r11.6a.

    Ruins can be found in NIV on the Felisian worlds of the three 'home' systems (Balastrackonastreya, Ylastravenya and Fenia), while in NICE they can (rarely) be found also in other systems, as well as in non-felisian planets (...and I don't know if this was intended, probably yes).

    But as I said, this particular kind of ruins may not exist a all.

  • Can you tell us the parsis coordinates of this place? I want to see it and explore it for myself.

  • so this gaem hsa 1 megabyte?

  • Really, really fun to explore this universe. With a good interface upgrade, and maybe some nudges for more different types of worlds and dynamics, I could fiddle with this all day.

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