Soft shadow and model with shaders

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Uploaded by on Apr 19, 2006

I studied a great article, and implemented soft-shadow scene, along with some .x file model.
(http://www.gamedev.net/reference/articles/article2193.asp)

The floor with parallax mapping is another story.

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Uploader Comments (martyc89)

  • wouldn't parralax mapping show real geometry? it looks more like bump map to me!?

    great work nevertheless 5*

    Greetings

  • The parralax mapping dosn't show real geometry, it makes some displacement by "height map".

    Thanks for comments anyway, this video and application is "out-of-date".

  • nice work mate are you just using directx or did you implement this into a graphics engine ?.

  • Thanks for comments :)

    Yes, this was my old project in 2005, I implemented some features for a commercial graphics engine.

    The NVIDIA SDK has a much better Soft Shadow example. Maybe you would like to check out that one.

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  • oh my bad - thank's man

  • It's a DX9c proj.

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