Utility of Time animation support
Uploader Comments (cooliscool)
Top Comments
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Uh, what.
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Cooliscool Why does everyone say Zeth Alkair and Flotonic and spinout and the other looneys are at "modding war"... I love flotonics work as a helper and tutorial guy especially since were under 50 miles away :P and i like spinouts editing stuff so im with everyone but Zeth because he steals flotonics and possibly spinouts ideas.
All Comments (55)
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are you ever going to release it?
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How is it a steaming pile of shit? Its the only working Zelda model viewer I know of, sure it is not all that polished but its still very usable and user friendly. I think you did a great job on it, and honestly I think it warrants a further release. Is there any possibility you can upload it somewhere, all the old links where taken down for obvious reasons, and I would love to be able to use it again.
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Any plans to readd a VRML export function?
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Indeed.
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@cooliscool Just adding that it was spinout who deciphered object_human's formats, not me - credit where credit is due ;)
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@cooliscool in the vid ur using the final Zoras animations on the old model correct? thats a shame I thought those were exclusive to the discarded model
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I should add that this zora may not necessarily be extremely old based solely on its primitiveness - it could have just been one of the many things that was scrapped long before it was finished. It has no unique animations, but its hierarchical bone structure is identical to the NPCs which use the common animation file "object_oe_anime," which allows those animations to be applied to the old zora model.
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I assume that object_human is older than object_oa2; however, it's not at all clear how they correlate on the development timeline, as there are no screenshots of this Zora in any prerelease build. Human's animation data is stored in a different format than used in the final, but they're all there. I was planning on decoding & implementing it but never got around to it. xdaniel seems to have done it for his viewer, which is quite nice. :)
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@cooliscool I ask because object humans animations were inaccessible until recently and I assumed this model was as old as that one and had the same issues
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I have a problem... whenever I load a map everything is just green... plz help...
Are still working on UoT?
willfullcookie 1 year ago
@willfullcookie
Not really. Maybe someday it'll manifest as something worth releasing, but as it stands the whole project is a steaming pile of shit.
cooliscool 1 year ago