'09 Bacchus OSL Group C - Hwasin vs. ZerO 2set 3/3 (Eng. Com.)
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Zero just loves holy world :D first in a ZvP vs Kal and now in a ZvT vs Hwasin, 2 very good players of their races by the way. wonder if he'll ever pull it off in some long ZvZ, like the 1 Luxury had with his twin Yellow Arnc, that would be totally awsome :D
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it's called going SK Terran, which is a very viable build vs Zergs... Irradiate>Lurkers even more than Siege mode does...
his problem however was that he wasnt playing aggressive at all, and neither was he expanding. so he was stuck at his 3 bases with 2 gas for the entire game while Zero expanded all over the place.
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Infested Zer0 on a rampage!
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Hwasin did nothing wrong after losing the middle. It was absofrickenlutely amazing that he was able to hold his natural for as long as he did, considering Zero's massive economic advantage. It was mostly due to that ginormous science vessel fleet that he could hold out for so long, so I don't think you can really fault him for going with that build.
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...there is a flaw in your logic at the very beginning of the post, when i said he had the economy for a tank army i ment that then he wouldnt need so many vessels and if he cut down on the barracks and had 2 more factories, i'm not saying he should have gone mech but just add some tanks to the army of marines, then he'd still have the ability to deny a tech change to mutas with his MMS and have range to deal with lurkers and infested terrans...just my opinion
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Thanks very much.
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play a reactionary game, it just can't happen. ZerO could throw in a ton of muta, and switch right back in a heartbeat. What you said sounds all nice and cute, but it doesn't work. I'm not sure where you got that from, but he by no means had the resources to do it.
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I beg to differ. I don't think he had the economy to move for more facts and tanks, he was only on 2 bases - It doesn't work when you're consistently streaming vessels. And I wouldn't fault Hwasin, Terrans frequently stick with M&M against lurkers, simply because of vessels and zerg adaptability. If done right, it can work. If he would have invested all that money into getting more mech, ZerO could have simply went for some muta. When a zerg hits any more than 5 bases, it's impossible to
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@Nukethestars @shortpitched713 this map is not Zerg-imbalanced, It is Zero-Imbalanced =)
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in the begining he failed to protect that bunker or else he would won after that both players made stupid mistakes and plays not geting more tanks or the huge sci vessel but most importantly the INFESTED TERRAN=0
That was really good play by ZERO. Nobody can deny that.
vblack4 2 years ago 5
wow zero just forfilled my dark fantasies of this gamme in a pro match amz
great play and great use of the map
go zero
barbahaba 2 years ago 4