Let's Play Shining Force II! Part 72 - So much damage...

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Uploaded by on Apr 2, 2009

How can the four last enemies cause so much damage and destruction upon us? We lost four more Force members just trying to take out the last three: a Skeleton, a Dark Bishop, and a Dark Sniper. The Lesser Demon was an easy kill, though.

Ah, well... It's okay, since we now have the best archer in the game, who needs all those other guys?

-Slade
+Rohde

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Uploader Comments (MaxKnight1010101)

  • Methinks getting rid of slade was a big no-no T_T get rid of chester....he's made of so much suck right now T_T

  • Slade is another overused character. On Super, he wouldn't survive long enough to be useful anyways, so out goes the rat.

  • Ah. He seemed to be doing fine at this point though. He was amazing in the last battle. I think you shoulda outted chester at this point, slade could have improved greatly and you could have thrown him out later. Once he learned Raijin he would become a lot more useful. Oh well, you are right about him being overused and you have had him long enough to show him off. So for sake of showing off others I guess it's ok.

  • To me, Slade is something of a mangy rat. He was weak in the early game, and while he improved a bit, is still a lesser character by this LP's standards. I've taken the route of using characters that most people never give a second thought to. The exception to this is Rick, whom is generally considered tied for best centaur with Eric.

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  • @MaxKnight1010101 I'm enjoying watching the playthrough and i know it's too late to change the outcome but whilst I don't disagree with removing slade, I'm surprised you kept FOUR archers in the force! Brave man :)

  • its normal you play like shit. lol

  • Yeah which I said towards the end which is cool. I can understand that. I just think it would have been cool to have kept him a little bit longer is all.

  • Methinks giving the Running Ring to Sarah is a worthwhile investment. Bigger healing range is always WIN.

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