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Real-Time Collision Detection

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Uploaded by on May 15, 2007

http://cg.skeelogy.com/hierarchical-obb/
This shows an animated character with oriented bounding boxes (OBB) created based on the bone hierarchy.

In this demo, the user can shoot out bullets to hit the character. The OBB that gets hit will turn red.

I implemented a more efficient way to this collision detection technique by turning the OBB into an axis-aligned bounding box (AABB). This is done by changing the coordinates of the bullet into the space of the OBB.

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Entertainment

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Standard YouTube License

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  • whoa.. thats a lot of text for like what, 12 collisions lol i cant even master 1 nice job id like to see it in work though

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