Halo Reach::Forge Lesson 6 "Path Manipulation and Spawning"::EVE
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Uploader Comments (decembercalling)
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All Comments (36)
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thumps up if u see the banshee at: 7:59
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You should put this on fileshare and if it already is what's it called???
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@decembercalling Alright, thanks for your reply, btw I made my own map, using your techniques, I need to fill some of it, and add weps,spawning. That's why I came back to your video. I'd like your opinion on it?
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@decembercalling Oh. But i do not know of any invasion maps that are symmetric any wich way you look at it.
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You should put this on file share so I can get it if it already is what's it called????
FlyingBird456 3 months ago
@FlyingBird456 Its called Aperture.. Its not actually set up for all gametypes but I'll fix it up
decembercalling 3 months ago
I'm watching this, and I'm kind of tired, so basically if you set a reapawn point and enemies are near while you have a team respawn you're more likely to spawn on the team spawn? What would you do for FFA? Set Intitals that are neutral, along with respawns?
a7xshikari 4 months ago
@a7xshikari I typically dont set initials for FFA maps, usually just use a lot of Respawns since they're mutlifunctional. If no enemies are near the team spawn, you're more likely to spawn there. If enemies are all over it, you typically wont spawn there and spawn on the other side of the map instead. This is only for Dynamic spawn systems, however.
decembercalling 4 months ago
Basically, I was watching Insanmiac's videos and I seen your videos down the side, It seemed promising and I'm glad I did. I like to think of myself as someone who knows their way around forge quite well, but these videos still did help me at points, I sat for over an hour watching all the videos in this series and I can't wait for the more advanced series. Good job! :)
iTzFauLky 4 months ago
@iTzFauLky Thanks! Working on Advanced Lesson 1 right now and trying to get the Gametype setups up.
decembercalling 4 months ago