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Demo of panning in Ren'Py Battle Engine

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Uploaded by on Sep 28, 2010

This is a demo of the new panning feature of the RPG-style battle engine I'm writing for Ren'Py.

The code demo isn't quite like this, I'm just applying the ActivePanner feature to the old isometric grid demo 'cause it gives a better idea of how the enemy turn looks. Apologies for some skipping during movement, it's caused by a Ren'Py bug which cropped up recently. Video captured by CamStudio, which made the whole thing a little choppier than it is live.

The reason for the random pauses while the enemies are moving is that there's a huge 'So-and-so is doing this' banner at the top of the screen which YouTube helpfully cropped out for me automatically.

Info on Ren'Py can be found here:
http://www.renpy.org

Info on battle engine can be found here:
http://eviscerate.net/article/rpg-battle-engine-renpy

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Gaming

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Uploader Comments (jakestaines)

  • Do you have a tutorial on how to use the battle engine? And if I use the engine for a commercial game, how should I credit you?

  • @PhantomOfTheSchool - tutorials are coming, but I'm in the middle of some changes that should make it easier to set up and run battles, so I'm leaving tutorials until after that work's finished - sorry!

    As to commercial games, bear in mind that the battle engine is released under the creative-commons non-commercial license! Email me to discuss it if you're interested in using it in a commercial game. In general, though, the answer is "Jake Staines".

    Good luck with your game!

  • Good. Plz make chars animations.

  • @krosakikyo - the engine already supports character animations, if you check out the latest release there's a "State and Facing Demo" which demonstrates this. I just haven't animated enough sprites yet for the other demos, 'cause animation is hard and time-consuming! ;-)

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  • @MidnightWanderers A bit like a plugin, yeah. If you're familiar with programming at all, it's more of a library.

    To answer the more general question: yes, without opening up and tinkering with the Ren'Py engine itself, you can program it to run a wide variety of game types in a wide variety of ways. Because of the things Ren'Py provides it's best for non-real-time games - where the player can take their time over decisions - and it's easiest to code that kind of thing.

  • @MidnightWanderers It's *possible* to make more or less anything in Ren'Py! It runs on the Python programming language, so anything you can code in Python you can put in a Ren'Py game.

    Obviously the more complex the thing, the harder it is to program. Ren'Py doesn't come with a battle engine itself - that's why I wrote this, to make it easier for people to add battles to their games.

  • O.o looks promising

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