Unity Coding Tips Part 5b: LINQ and Extensions in Action

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Uploaded by on Feb 19, 2011

Part 2 of applying LINQ and Extension methods to make a simple but powerful animation system. Part 1 is available here: http://www.youtube.com/watch?v=LVar0R7mpbc

Check out our other tutorials here http://prime31.com/unity/docs and for a list of our available Unity iOS plugins go here: http://prime31.com/unity/

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  • @taz030485 good spot. it should most definitely be while( Time.time <= endTime )

  • Shouldn't the while loop on line 32 be while(Time.time <= endTime) since startTime will always be less then endTime, essentially an infinite loop? Therefore the co-routine will never end (apart from the stopAllCoroutines call) but due to the clamp call the animation is never affected.

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