Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

SF's Hammer Tutorials - Optimization 1: func_detail

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
4,325
Loading...
Alert icon
Sign in or sign up now!
Alert icon
There is no Interactive Transcript.

Uploaded by on Feb 8, 2010

Learn the basics of optimization, learn about leafs and portals and how to keep their numbers down to increase compilation speed.

Rundown
First there's a quick theoretical walkthrough of how leafs and portals work. Then the problem is presented; round shapes and details.

Then we open up hammer and create a cylinder, we compile the map and see a large amount of leafs and portals in the compiler window. Then we tie the cylinder to the func_detail entity and compile the map again to see that the number of portals and leafs have decreased a lot.

Made by Silverfish
http://www.precautious.nu/~silverfish

  • likes, 1 dislikes

Link to this comment:

Share to:

Uploader Comments (Silwerfish)

  • Man you save my life. I was looking why compliting take so long.

    Thanks you for decent hints.

    I would like to see more videos about mysteries of hammer.

    Enjoy !

  • @Kazaanh I'm glad my tutorial helped you!

    Do stay tuned for more tutorials about the mysteries of Hammer. ;)

  • Quick question, I'm assuming baked lighting displays just fine on a func_detail, but do dynamic lights react to them properly?

  • @jkruse05 Quick answer: Yes.

    func_detail is just like normal geometry in how it looks and is lighted. It doesn't block visibility, that's basically the only difference.

  • im still confused about why do source make things harder like that... what happens if i make everything func_detail?

  • @idonthatethissite They do that to make it easier on the engine, that's why Source can run so good on most computers. If you make everything func_detail your map will be leaked and won't compile properly.

Top Comments

  • thank you. i have been looking for tutorials at this level of understanding. i DO prefer to know the reason behind things. that gives me more skills than just following along behind someone who doesn't know why they do what they do.

  • Hint and skip plase

see all

All Comments (28)

Sign In or Sign Up now to post a comment!
  • Great tutorial. Very helpful.

  • So that's why it took so long to compile my supermarket. All the shelves where pretty detailed so...

  • thanks!

  • @spenceriguess I'll add that to the request list, thanks!

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more