Max/MSP/Jitter with 3-screen projection (3 independent scenes, use of frustum), 3D morphing and flocking algorithm, interactive attraction logic through sound cues (using microphone array), aural spatialisation using 3D 8.1 speaker matrix, and Boids' granular voices by Ivica Ico Bukvic. 3D structures provided by Dane Webster, background video by Simone Paterson.
The demo is powered by two machines (one dual video card G5 for 3 projections and one PC for audio processing).
http://digitalartresearchcollective.blogspot.com/
http://disis.music.vt.edu
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