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Unity3D and Evolver facial animation Morphs

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Uploaded by on Sep 5, 2011

More info on this and how you can get the system can be found at http://www.west-racing.com/mf/?page_id=257

Video showing the simple process to get evolver models complete with their facial animation morphs from 3ds max to Unity using MegaFiers. It is a simple export from max followed by a simple load in Unity. The new optimized MegaFiers morpher automatically compresses the data to allow for a fully morphed model of 6500 verts with 70+ channels of morphs to only take 3ms to deform. This makes using morphs in Unity as attractive if not more so than using boned facial animation as during the game when no facial animation is used there is zero overhead unlike a boned animation where the bones still need processing, and even with all 70 channels of morph data being used the system is still very fast.

The same export system can be used from blender as well.

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Uploader Comments (Gawaine1066)

  • That is in Max 2012 with the latest FBX exporter/importer. Try the latest fbx plugin (got released a couple of days ago) and see if you have any better luck, else it will need to be Max 2012 or email evolver maybe they can help.

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  • how did you get the model in Max? I have Max 2010 but it won't import anything if I try to import the FBX or DAE file.

    I have tried with Max 2011 and only the DAE file will import, with the Morpher, but the model isn't skinned.

  • wha what! optimization to the morpher! thanks Gawaine1066 :-)

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