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[HD] Particle Explosion V2

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Uploaded by on Apr 24, 2010

100,000 particles =D

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  • doritos powder

  • eyegasam lol

  • @Blender3danimator Just ran a little experiment, if a particle dies in a collision, the material IPO curve is still applied to what would have been the total life of the particle, if it hadn't hit anything. So you couldn't use that to have things explode on impact.

  • @Blender3danimator I do like fiery, that's why I've spent a fair while trying to replicate it.

    One more point that may be really useful. You can use material IPO curves for particle materials. It applies the frames 0 to 100 to the life of each particle, so, for instance, if the mateial fades from red to blue across those frames, each particle will start red, and be blue when it dies (I'm not sure if this includes die on hits, but I hope it does).

    You can also use them for alpha and halo size.

  • @kiml42 I can try to make it fiery in the next version.

  • @Blinkwing Haha, it's cool =P

  • @Blender3danimator Well, I was thinking this looks more many several discrete objects rather than a fiery explosion, which is what I assumed you were going for.

    If you wanted it to look more like fire, larger, softer, more transparent particles with a high add value. I hope that's useful to you.

  • @Blender3danimator sorry, thought this vid was from dennish2010, he is german XD have a nice weekend!

  • @McLardopolis No problem, and no bid deal =D

  • @Blender3danimator thanks, kwl, soz for sayin that, tho

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